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AmiDARK
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glBlendEquation exist ? Posted on 8-Apr-2011 23:01:13
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Joined: 28-Mar-2007 Posts: 469
From: South France | | |
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| Hi,
I need to use glBlendEquation but I can't. Compilation always send me the error : undefined reference to 'glBlendEquation'
I include files : #include < gl/glut.h > #include < interfaces/glut.h >
and glut.h includes all files for gl including file glext.h that contain definition for the glBlendEquation function. so, why compilation report error ?
Thank you.
Kindest Regards, AmiDARK Last edited by AmiDARK on 08-Apr-2011 at 11:01 PM.
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shadow
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Re: glBlendEquation exist ? Posted on 8-Apr-2011 23:47:44
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Joined: 10-Mar-2003 Posts: 118
From: Copenhagen | | |
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| @AmiDARK
glBlendEquation is not supported in MiniGL, so you will have to find an other solution. |
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AmiDARK
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Re: glBlendEquation exist ? Posted on 9-Apr-2011 10:11:09
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Joined: 28-Mar-2007 Posts: 469
From: South France | | |
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| @shadow err ... So ... impossible do to some ghosting/transparency effects like DBPro in AmiDARK Engine then ...
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broadblues
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Re: glBlendEquation exist ? Posted on 9-Apr-2011 10:37:07
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Amiga Developer Team |
Joined: 20-Jul-2004 Posts: 4446
From: Portsmouth England | | |
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AmiDARK
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Re: glBlendEquation exist ? Posted on 9-Apr-2011 10:52:01
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Joined: 28-Mar-2007 Posts: 469
From: South France | | |
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| @broadblues Yes but it's too limitative ... For example; to do bright ghosting.
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broadblues
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Re: glBlendEquation exist ? Posted on 9-Apr-2011 11:11:03
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Amiga Developer Team |
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AmiDARK
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Re: glBlendEquation exist ? Posted on 9-Apr-2011 12:03:34
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Joined: 28-Mar-2007 Posts: 469
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kiero
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Re: glBlendEquation exist ? Posted on 9-Apr-2011 12:41:42
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Member |
Joined: 15-Apr-2004 Posts: 84
From: Unknown | | |
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| @AmiDARK
for additive blending just use gl_one, gl_one as blendfunc |
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AmiDARK
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Re: glBlendEquation exist ? Posted on 9-Apr-2011 12:47:06
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Daytona675x
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Re: glBlendEquation exist ? Posted on 9-Apr-2011 13:09:34
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Joined: 5-Jan-2011 Posts: 491
From: Germany | | |
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| @AmiDARK or try GL_SRC_ALPHA, GL_ONE for additive with alpha. _________________ AmigaOS 4.1 FE (sam460ex Radeon 9200 / RadeonHD), MorphOS 3.8 (PowerMac G4 733MHz Radeon 9000), AROS (x86), A1200 (060 80MHz Indivision MK2), A500, A600, CDTV Wings Remastered Development Diary |
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AmiDARK
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Re: glBlendEquation exist ? Posted on 9-Apr-2011 14:42:43
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Joined: 28-Mar-2007 Posts: 469
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EDIT : @Kiero & Daytona675x : Using your param, I get totally white screen ...
Last edited by AmiDARK on 09-Apr-2011 at 02:49 PM.
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Karlos
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Re: glBlendEquation exist ? Posted on 9-Apr-2011 15:10:58
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Elite Member |
Joined: 24-Aug-2003 Posts: 4405
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition! | | |
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| @AmiDARK
For the plasma effect, if you make the textures solid colour and move the "brightness" into the alpha channel, how does it look with additive+alpha blending? _________________ Doing stupid things for fun... |
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Daytona675x
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Re: glBlendEquation exist ? Posted on 9-Apr-2011 15:54:19
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Joined: 5-Jan-2011 Posts: 491
From: Germany | | |
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| @AmiDARK Quote:
Using your param, I get totally white screen ... |
That may have many reasons. Without further knowledge and/or a complete code listing we can only speculate. It may be one of those, for example:
- are you not clearing the screen? If not it will all sum up to white pretty fast.
- what are you adding together? A fully red, green and blue texture? That turns out to be white then.
- your textures are invalid, therefore GL uses the default texture.
- you did not enable texturing and glColor is white or grey.
etc. etc. etc.Last edited by Daytona675x on 09-Apr-2011 at 03:54 PM.
_________________ AmigaOS 4.1 FE (sam460ex Radeon 9200 / RadeonHD), MorphOS 3.8 (PowerMac G4 733MHz Radeon 9000), AROS (x86), A1200 (060 80MHz Indivision MK2), A500, A600, CDTV Wings Remastered Development Diary |
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