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/  Forum Index
   /  Amiga OS4.x \ Workbench 4.x
      /  OS4 update 1 benchmark Quake 3
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PosterThread
Hans 
Re: OS4 update 1 benchmark Quake 3
Posted on 6-Apr-2010 23:18:18
#21 ]
Elite Member
Joined: 27-Dec-2003
Posts: 5067
From: New Zealand

@ikir

Quote:

ikir wrote:
@Hans

Let me know if i can help you in any way. At least these issue happens on my Sam440ep with hyperion quake 3 or ioquake. I had then on my A1, same way, but i can't test now since i've sold it. As far i've read on forums the problem is still here, but i would glad to be proven wrong


Try OpenArena (download from here). If there are no lockup issues, then the problem is most likely in the ioquake/quake3 binaries, since OpenArena is supposed to just be a content pack.

Quote:
What do you think of these results under OS4? we're going to add A1, Sam flex bench soon.


It's not surprising. There was an AOS 4 vs MOS benchmark comparison a while back on a Peg-II, and MOS beat AOS 4 in all 3D benchmarks (which was most of the benchmarks that were tested).

Hans

Last edited by Hans on 06-Apr-2010 at 11:32 PM.

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ikir 
Re: OS4 update 1 benchmark Quake 3
Posted on 6-Apr-2010 23:24:54
#22 ]
Elite Member
Joined: 18-Dec-2002
Posts: 5647
From: Italy

@Hans

Downloading OpenArena for OS4 + OpenArena files from official website.

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Daff 
Re: OS4 update 1 benchmark Quake 3
Posted on 7-Apr-2010 6:47:36
#23 ]
Regular Member
Joined: 17-Jul-2004
Posts: 117
From: Unknown

Thanks for this benchmark.

Bigfoot shows last year a new 3D driver with his Mac mini + Quake 3. The speed was about 90 fps at 800x600. So MorphOS could catch up Mac OS X for this test.

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Radov 
Re: OS4 update 1 benchmark Quake 3
Posted on 7-Apr-2010 8:37:50
#24 ]
Regular Member
Joined: 22-Aug-2006
Posts: 139
From: Poland

@ikir

Don't remember what did You answer in the old thread - have You incresed the stack size? I've discovered that Quake ignores my Workbench settings and starts with low value of sth about 40kb. It caused a lot of crashes, especialy in menus. Once I changed this valu (via icon) to 2.000 kb it's very stable.

PS. Unfortunatelly, on my SamFelx 800 (+R7500) I get seroius slowdowns with sound turned on...

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ikir 
Re: OS4 update 1 benchmark Quake 3
Posted on 7-Apr-2010 8:45:48
#25 ]
Elite Member
Joined: 18-Dec-2002
Posts: 5647
From: Italy

@Radov

Hi Radov! I have increased stack size but not so much, i will try soon, thanks mate!!



@Hans

No crash all night with bot killing eachother.... i try to stay in menus for a while, then i try again with Quake 3 and bigger stack.

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Hans 
Re: OS4 update 1 benchmark Quake 3
Posted on 7-Apr-2010 8:50:03
#26 ]
Elite Member
Joined: 27-Dec-2003
Posts: 5067
From: New Zealand

@Radov

Quote:

Radov wrote:
@ikir

Don't remember what did You answer in the old thread - have You incresed the stack size? I've discovered that Quake ignores my Workbench settings and starts with low value of sth about 40kb. It caused a lot of crashes, especialy in menus. Once I changed this valu (via icon) to 2.000 kb it's very stable.

PS. Unfortunatelly, on my SamFelx 800 (+R7500) I get seroius slowdowns with sound turned on...


If too small a stack is confirmed to be the problem, then we should ask Mr Capehill to add a stack cookie to the ioquake and quake3 binaries.

Hans

_________________
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https://keasigmadelta.com/ - More of my work.

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kas1e 
Re: OS4 update 1 benchmark Quake 3
Posted on 7-Apr-2010 8:55:54
#27 ]
Elite Member
Joined: 11-Jan-2004
Posts: 3550
From: Russia

@Hans

I tryed with archive which you point here, and with all original files and patches (everything as mentioned on capehill's page), and , on peg2/radeon9250/aos41u1, i have that freezes too. I was pretty surprised (in bad way) because i think that all these 3d freezes are in past with my solded a1200 :)

They happenes really randomly and only with quake3. One time it freezes just after 5 mins. Other time it freezes after 20 minuts. In other times i have no freezes ..

I can help with debug if it's need it for, but, all in all, i think that our warp3d realisation buggy and slow, and better do new realisation of 3d , which imho will solve all the freezes problems (imho).

Last edited by kas1e on 07-Apr-2010 at 08:56 AM.

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ikir 
Re: OS4 update 1 benchmark Quake 3
Posted on 7-Apr-2010 8:59:34
#28 ]
Elite Member
Joined: 18-Dec-2002
Posts: 5647
From: Italy

@Hans & Radov

Open Arena didn't freezed yet in menus, but Quake3 with more than 2.500.000 stack... freezed in menu after few mins. Maybe it doens't happen in games lol i must try. Quake 3 menu has always been high risk of freeze

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Leo 
Re: OS4 update 1 benchmark Quake 3
Posted on 7-Apr-2010 9:16:27
#29 ]
Super Member
Joined: 21-Aug-2003
Posts: 1597
From: Unknown

Seems like Quake isn't "Amiga-optimized"... Or there are a lot of bottlenecks in it.

Thought this was a lot faster than MacOSX ;)

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ikir 
Re: OS4 update 1 benchmark Quake 3
Posted on 7-Apr-2010 9:26:26
#30 ]
Elite Member
Joined: 18-Dec-2002
Posts: 5647
From: Italy

Open Arena seems ok, no freezes yet... different story with Quake 3.

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ikir

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ikir 
Re: OS4 update 1 benchmark Quake 3
Posted on 7-Apr-2010 11:30:56
#31 ]
Elite Member
Joined: 18-Dec-2002
Posts: 5647
From: Italy

@radov

Quake 3 with high stacks seems quite stable, it is running since 2 hours already. But the menu is still dangerous! Try yourself, load the game and don't do nothing, after a while your Sam will freeze completely.

EDIT: after about 3 hours QUake 3 freezed again in game.

Last edited by ikir on 07-Apr-2010 at 11:49 AM.

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Mr_Capehill 
Re: OS4 update 1 benchmark Quake 3
Posted on 7-Apr-2010 11:57:56
#32 ]
Super Member
Joined: 15-Mar-2003
Posts: 1933
From: Yharnam

@Hans

It has one, unless stackcookiemonster ate it!

static char __attribute__((used)) stackcookie[] = "$STACK:2000000";

int main(int argc, char **argv)

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Mr_Capehill 
Re: OS4 update 1 benchmark Quake 3
Posted on 7-Apr-2010 12:12:53
#33 ]
Super Member
Joined: 15-Mar-2003
Posts: 1933
From: Yharnam

@Hans

It's a known issue that Q3 freezes in menu. In W3D_DrawElements.

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Fab 
Re: OS4 update 1 benchmark Quake 3
Posted on 7-Apr-2010 15:45:56
#34 ]
Super Member
Joined: 17-Mar-2004
Posts: 1178
From: Unknown

@Leo

Here, i get substancially slower results on OSX with regular Quake3 and 10.4. So I guess 10.5 really improved GL performance a lot (almost twice as fast as what i get with 10.4).

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ikir 
Re: OS4 update 1 benchmark Quake 3
Posted on 7-Apr-2010 18:58:11
#35 ]
Elite Member
Joined: 18-Dec-2002
Posts: 5647
From: Italy

@Mr_Capehill

Hi! Thansk for your ports! Why don't you create a new website for your projects? Need help?
I've tried your Quake 2 executable but didn't worked for me :-/ It says vidplay failed.

So it is a known bug in W3D? Also the games freeze after a lot of playing (many hours).

@Fab

As you said, try with ioquake probably you get better result. Leopard OpenGL is better than Tiger, and Snow Leopard has OpenGL3.0 since 10.6.3.

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Mr_Capehill 
Re: OS4 update 1 benchmark Quake 3
Posted on 7-Apr-2010 21:15:07
#36 ]
Super Member
Joined: 15-Mar-2003
Posts: 1933
From: Yharnam

@ikir

If Q2 prints vidplay error to shell window, ignore it. I never ported vidplay tool. Q2 should work, try SnoopDos or some other tool.

Well, at least Q3 menu freeze is known to me and I have reported it to the Friedens in 2008. I guess they don't have time to debug Warp3D. And it's difficult to chase because it's seemingly random, it will freeze in 3 seconds or 3 minutes but when you run a W3D driver in debug mode the performance drops < 1 FPS so it will take a lot longer to reproduce this issue and the game is of course unplayable when debugging.

With a luck, the ingame freeze happens due to the same bug and could be fixed at once.

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Hans 
Re: OS4 update 1 benchmark Quake 3
Posted on 7-Apr-2010 22:08:10
#37 ]
Elite Member
Joined: 27-Dec-2003
Posts: 5067
From: New Zealand

@Mr_Capehill

Quote:

Mr_Capehill wrote:
@Hans

It has one, unless stackcookiemonster ate it!

static char __attribute__((used)) stackcookie[] = "$STACK:2000000";

int main(int argc, char **argv)


I just looked at the MiniGL demos, and the stack cookie there is:

[code]static USED const char *stack = "$STACK:65535";[/code]

I don't know if the const specifier is needed for the OS to find it, but it should be const anyway.

Hans

_________________
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Hans 
Re: OS4 update 1 benchmark Quake 3
Posted on 7-Apr-2010 22:09:46
#38 ]
Elite Member
Joined: 27-Dec-2003
Posts: 5067
From: New Zealand

@Mr_Capehill

Quote:

Mr_Capehill wrote:
@Hans

It's a known issue that Q3 freezes in menu. In W3D_DrawElements.


Any idea why? Which GL operations are used in the menus?

Hans

_________________
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Mr_Capehill 
Re: OS4 update 1 benchmark Quake 3
Posted on 7-Apr-2010 22:16:41
#39 ]
Super Member
Joined: 15-Mar-2003
Posts: 1933
From: Yharnam

@Hans

MiniGL is drawing triangles (compiled vertex arrays). Unfortunately I don't remember any details, it's been a while :(

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Leo 
Re: OS4 update 1 benchmark Quake 3
Posted on 7-Apr-2010 22:26:10
#40 ]
Super Member
Joined: 21-Aug-2003
Posts: 1597
From: Unknown

Quote:

Here, i get substancially slower results on OSX with regular Quake3 and 10.4. So I guess 10.5 really improved GL performance a lot (almost twice as fast as what i get with 10.4).

Slower than MorphOS ?

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