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ikir
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OS4 update 1 benchmark Quake 3 Posted on 6-Apr-2010 15:30:04
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Joined: 18-Dec-2002 Posts: 5647
From: Italy | | |
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| Italian page but... benchmarks are easy to understand!
As we know OS4 3D is pretty lame right now. I will add A1 benchs. Many thanks to user divina who did the original thread on AmigaNews.it forum.
http://amiga.ikirsector.it/forum/viewtopic.php?f=37&t=13847 I was linking wrong thread ehm... Last edited by ikir on 06-Apr-2010 at 06:53 PM.
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bennymee
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Re: OS4 update 1 benchmark Quake 3 Posted on 6-Apr-2010 15:57:42
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Joined: 19-Aug-2003 Posts: 697
From: Netherlands | | |
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| @ikir
Interesting. OSX is in some cases 2x as fast as MorphOS on the Mac Mini.
And will the X1000 catch up...with MorphOS/OSX ?
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ikir
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Re: OS4 update 1 benchmark Quake 3 Posted on 6-Apr-2010 16:01:04
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Joined: 18-Dec-2002 Posts: 5647
From: Italy | | |
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| @bennymee
MOS and OS4 can't compete with OS X naturally, but MOS has better drivers. OS4 should try to catch up with MOS in 3D, then we could try to get simiiar OS X results. _________________ ikir |
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DAX
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Re: OS4 update 1 benchmark Quake 3 Posted on 6-Apr-2010 16:02:14
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Joined: 30-Sep-2009 Posts: 2790
From: Italy | | |
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| @bennymee What is needed is a native Mesa port to OS4 (at that point rest assured that even an R700 equipped Sam would catch up with those framerates, let alone an X1000).
_________________ SamFlex Complete 800Mhz System + AmigaOS 4.1 Update 4 Amiga 2000 DKB 2MB ChipRam GVP G-Force040 Picasso 2 OS3.9 BB2 AmigaCD 32 |
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MichaelMerkel
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Re: OS4 update 1 benchmark Quake 3 Posted on 6-Apr-2010 16:28:44
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Joined: 9-Mar-2003 Posts: 819
From: Ilvesheim, Germany | | |
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| @DAX
Quote:
DAX wrote: @bennymee What is needed is a native Mesa port to OS4....
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has this been started already? i *think* i read about that here on amigaworld.net some month/years ago where rogue(?) wrote that some work already had been done. but i might be wrong.
regards..._________________ Michael Merkel (Michael.Merkel@gmx.net Home) Member of Amiga-Freunde Pfalz, OS4 Welt |
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bennymee
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Re: OS4 update 1 benchmark Quake 3 Posted on 6-Apr-2010 16:32:58
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Cult Member |
Joined: 19-Aug-2003 Posts: 697
From: Netherlands | | |
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| @ikir
I'm talking about the 3D-drivers offcourse, not the architecture.
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bennymee
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Re: OS4 update 1 benchmark Quake 3 Posted on 6-Apr-2010 16:34:34
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Joined: 19-Aug-2003 Posts: 697
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| @DAX
According to the Wiki of Mesa, the r100-r600 chipset is supported for now.
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DAX
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Re: OS4 update 1 benchmark Quake 3 Posted on 6-Apr-2010 16:49:47
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Joined: 30-Sep-2009 Posts: 2790
From: Italy | | |
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| @MichaelMerkel I know Hans (who's making the Radeon HD drivers for OS4) is counting on that port, maybe he can enlighten us more
@Bennymee indeed, but by the time an AmigaOS version would be ready I wouldn't be surprised to see R700 support already in place
_________________ SamFlex Complete 800Mhz System + AmigaOS 4.1 Update 4 Amiga 2000 DKB 2MB ChipRam GVP G-Force040 Picasso 2 OS3.9 BB2 AmigaCD 32 |
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ikir
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Re: OS4 update 1 benchmark Quake 3 Posted on 6-Apr-2010 16:53:29
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Joined: 18-Dec-2002 Posts: 5647
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| @bennymee
Quote:
bennymee wrote: @ikir
I'm talking about the 3D-drivers offcourse, not the architecture.
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Me too , our divers can't compete right now but at least we could catch up with MOS ones._________________ ikir |
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bennymee
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Re: OS4 update 1 benchmark Quake 3 Posted on 6-Apr-2010 17:09:51
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Joined: 19-Aug-2003 Posts: 697
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| @ikir
Quote:
Me too , our divers can't compete right now but at least we could catch up with MOS ones. |
I hope it can compete on the same hardware and not on a machine which is (much) faster. so the drivers should get better. But new MOS3D promise to be ~2x as fast as the current ones. We'll see. |
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Fab
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Re: OS4 update 1 benchmark Quake 3 Posted on 6-Apr-2010 17:28:24
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Super Member |
Joined: 17-Mar-2004 Posts: 1178
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| @bennymee
That OSX/MorphOS comparison is unfortunately wrong, because the tester didn't test Quake3 on OSX, but IOQuake3, which gives about 40% better results on OSX than the original Quake3 (see the 168 vs 128fps figure on OSX). So no, OSX isn't twice as fast with 3D drivers. |
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KimmoK
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Re: OS4 update 1 benchmark Quake 3 Posted on 6-Apr-2010 17:50:54
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Elite Member |
Joined: 14-Mar-2003 Posts: 5211
From: Ylikiiminki, Finland | | |
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| interesting indeed. MacMini does not seem much faster than peg2 in Quake.
other than that... It would be nice to get more information what is going on with AOS4 development. We have waited long for 3D Hardware acceleration, JAVA, USB2 full speed, OpenCL, etc. It would be nice to know when we might get those. Half a year accuracy is very ok, IMHO. This year? Last edited by KimmoK on 06-Apr-2010 at 05:55 PM.
_________________ - KimmoK // For freedom, for honor, for AMIGA // // Thing that I should find more time for: CC64 - 64bit Community Computer? |
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ikir
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Re: OS4 update 1 benchmark Quake 3 Posted on 6-Apr-2010 17:56:12
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Joined: 18-Dec-2002 Posts: 5647
From: Italy | | |
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| @Fab
Quote:
Fab wrote: @bennymee
That OSX/MorphOS comparison is unfortunately wrong, because the tester didn't test Quake3 on OSX, but IOQuake3, which gives about 40% better results on OSX than the original Quake3 (see the 168 vs 128fps figure on OSX). So no, OSX isn't twice as fast with 3D drivers. |
Nope we are using ioquake on all platform MOS, OS4, OS X.
An a little info: ioquake and original quake3 keep freezing the machine on OS4, totally random. Same thing in A1. There was a thread here too, it seem a common problem with all hardware config. It is just random you can play 2 hours or 2 minutes before the freeze. It happens also on menu.Last edited by ikir on 06-Apr-2010 at 06:18 PM.
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Fab
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Re: OS4 update 1 benchmark Quake 3 Posted on 6-Apr-2010 18:45:10
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Super Member |
Joined: 17-Mar-2004 Posts: 1178
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| @ikir
There's no IOQuake3 port for MorphOS (would just be a matter of recompiling it with original q3 diffs, but still). In IOQuake3 doc, JIT is told to be quite faster in IOQuake3 than Quake3, which might partially explain that 40% difference between original Quake3 and IOQuake3 on OSX.
@KimmoK
A mac mini is about twice as fast as a peg2 when using correct settings, too (76 vs 40fps) Last edited by Fab on 06-Apr-2010 at 06:49 PM. Last edited by Fab on 06-Apr-2010 at 06:46 PM.
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ikir
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Re: OS4 update 1 benchmark Quake 3 Posted on 6-Apr-2010 18:51:01
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Elite Member |
Joined: 18-Dec-2002 Posts: 5647
From: Italy | | |
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| @Fab
Uh? You're right! Do you know if someone is porting it? Anyway MOS version seems already pretty fast imho. _________________ ikir |
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ikir
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Re: OS4 update 1 benchmark Quake 3 Posted on 6-Apr-2010 18:54:33
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ChrisH
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Re: OS4 update 1 benchmark Quake 3 Posted on 6-Apr-2010 22:11:20
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Joined: 30-Jan-2005 Posts: 6679
From: Unknown | | |
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| @KimmoK Quote:
We have waited long for 3D Hardware acceleration, JAVA, USB2 full speed, OpenCL, etc. It would be nice to know when we might get those. Half a year accuracy is very ok, IMHO. |
USB2 is already implemented, but is still being debugged. So I guess "under half a year"
I don't believe work on Java has started yet, going by the last comments Rogue made about it. Based upon that I'd guess several years away, although would love to be wrong. I don't really see the need for Java though, since I've basically never used it on Windows at all.
3D H/w acceleration, no idea, but I think it must be quite high up their list of priorities (although probably below SMP, since OS4's current 3D works, it's just not super-fast).
OpenCL, no idea. I've never read anything about it from OS4 devs, only seen speculation/wishes from others, so I'm not even sure it is planned (nor do I see the point in it - SMP would be much more useful, and *that* has been mentioned by the devs).
Probably we'll get an updated "roadmap" when the X1000 is released. (Bearing in mind Hyperion don't like being too specific when things aren't started yet.)_________________ Author of the PortablE programming language. It is pitch black. You are likely to be eaten by a grue... |
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Hans
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Re: OS4 update 1 benchmark Quake 3 Posted on 6-Apr-2010 22:33:42
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Elite Member |
Joined: 27-Dec-2003 Posts: 5067
From: New Zealand | | |
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| @ikir
Quote:
ikir wrote: An a little info: ioquake and original quake3 keep freezing the machine on OS4, totally random. Same thing in A1. There was a thread here too, it seem a common problem with all hardware config. It is just random you can play 2 hours or 2 minutes before the freeze. It happens also on menu. |
I'm rather disappointed to hear this, as I thought that the freezes had been solved over a year ago. I used open arena (which uses the Quake3 engine) for tracking down bugs for a while back then, and I only had occasional freezes earlier on. By the time I was done, there were no more disappearing walls, and I don't remember having any more freezes. For sure, I could play over an hour without incident.
Hans
_________________ http://hdrlab.org.nz/ - Amiga OS 4 projects, programming articles and more. Home of the RadeonHD driver for Amiga OS 4.x project. https://keasigmadelta.com/ - More of my work. |
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Hans
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Re: OS4 update 1 benchmark Quake 3 Posted on 6-Apr-2010 22:44:20
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Joined: 27-Dec-2003 Posts: 5067
From: New Zealand | | |
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| @DAX
Quote:
DAX wrote: @MichaelMerkel I know Hans (who's making the Radeon HD drivers for OS4) is counting on that port, maybe he can enlighten us more
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Sorry, I can't say much about a MESA port. I'm currently working on R600+ 2D acceleration, and when the 2D drivers are finally ready, I plan to look at 3D support. It would be nice if a basic MESA port with the Gallium backend enabled were done by then, so that I could get going.
Hans
Last edited by Hans on 06-Apr-2010 at 10:54 PM.
_________________ http://hdrlab.org.nz/ - Amiga OS 4 projects, programming articles and more. Home of the RadeonHD driver for Amiga OS 4.x project. https://keasigmadelta.com/ - More of my work. |
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ikir
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Re: OS4 update 1 benchmark Quake 3 Posted on 6-Apr-2010 22:58:14
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Elite Member |
Joined: 18-Dec-2002 Posts: 5647
From: Italy | | |
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| @Hans
Quote:
Hans wrote: @ikir
Quote:
ikir wrote: An a little info: ioquake and original quake3 keep freezing the machine on OS4, totally random. Same thing in A1. There was a thread here too, it seem a common problem with all hardware config. It is just random you can play 2 hours or 2 minutes before the freeze. It happens also on menu. |
I'm rather disappointed to hear this, as I thought that the freezes had been solved over a year ago. I used open arena (which uses the Quake3 engine) for tracking down bugs for a while back then, and I only had occasional freezes earlier on. By the time I was done, there were no more disappearing walls, and I don't remember having any more freezes. For sure, I could play over an hour without incident.
Hans
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Let me know if i can help you in any way. At least these issue happens on my Sam440ep with hyperion quake 3 or ioquake. I had them on my A1 too, same way, but i can't test now since i've sold it. As far i've read on forums the problem is still here, but i would glad to be proven wrong
What do you think of these results under OS4? we're going to add A1, Sam flex bench soon.Last edited by ikir on 06-Apr-2010 at 11:15 PM. Last edited by ikir on 06-Apr-2010 at 10:59 PM.
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